PR: '6180 the moon' rises at Steam With high praise tweet by Phil Spencer.
'6180 the moon' rises at Steam
With high praise tweet by Phil Spencer.
Seoul, South Korea, Sep. 19th. 2014 - Korean indie team Turtle Cream release '6180 the moon' for Steam.
'6180 the moon' is very unique platformer. The top and bottom of the screen are connected so that you can jump over the screen and come out of the bottom, and vice versa. Plus it has astonishing ambient style soundtrack, which every gamer will adore. That's why it's picked by Experimental Gameplay Workshop at GDC 2013.
Originally, '6180 the moon' (PC) released at 9th. Mar. 2013 via Indie Royale Debut Bundle. At then, [6180 the moon] is made by Game Maker. Turtle Cream decided to remake it by Unity, while they tried to port to several different platform as Nintendo Wii U & iOS. Steam release is newly remade version by Unity, basically same but better. Here's Steam page for '6180 the Moon'. http://store.steampowered.com/app/299660/
One more. 'Phil Spencer' (Head of Microsoft's Xbox) commented it very well, after he played at TGS 2014. He even tweeted like this, "This game is on steam tomorrow, worth getting it. #6180themoon, another one we need on xb1." This game is on steam tomorrow, worth getting it. #6180themoon, another one we need on xb1. pic.twitter.com/JcXC9h8Xqg
* '6180 the moon' (PC) was featured for several bundle & showcase.
- Indie Royale the Debut Bundle http://www.indieroyale.com/newsletter/180
- Experimental Gameplay Workshop at GDC 2013 http://www.experimental-gameplay.org/
- Indiecade Showcase at E3 2013 http://www.indiecade.com/2013/E3_Games_2013/
- Not on Steam sale http://notonsteam.com/
- Indie Game Area at Tokyo Game Show 2014
* For review copies, please contact mrkwang@pig-min.com Steam keys are available.
* For Wii U version, it's still on production.
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* About Game
'6180 the moon' is a platformer game with a unique mechanic. It offers a fresh, unseen game play style by connecting the top and bottom of the screen. This allows in a mechanic with delightfully long jumps and no fear of "slipping" to death. In addition to the unique gameplay, '6180 the moon' delivers a unique storyline. The Sun has gone. The Moon sets off on a journey to find the Sun. Along the journey will be hazardous courses and deep realizations.
'6180 the moon' is 2nd. commercial game by Turtle Cream. Their 1st. commercial game was Sweetest Platformer, 'Sugar Cube: Bittersweet Factory' at Steam.
* Quote by Critic & Key person (PC)
worth getting it. another one we need on xb1. - Phil Spencer (Head of Microsoft's Xbox) This game is on steam tomorrow, worth getting it. #6180themoon, another one we need on xb1. pic.twitter.com/JcXC9h8Xqg
Interesting Puzzler - Gameinformer
http://www.gameinformer.com/b/features/archive/2013/06/13/exploring-the-indiecade-booth-at-e3-2013.aspx
That game is Rad - Destructoid
http://www.destructoid.com/6180-the-moon-has-a-complicated-name-256269.phtml
A very Pretty thing - Rock, Paper Shotgun
http://www.rockpapershotgun.com/2013/01/23/6180-the-moon-is-a-very-pretty-thing/
Simple yet fun style of Gameplay - Indiegame HQ
http://indiegamehq.com/turtle-cream-greenlight-6180-the-moon/
* More information
- 6180 the Moon (PC)
1 page summary (Screenshot, Video)
http://www.turtle-cream.com/eng/101
Steam Launch Trailer (Youtube)
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Steam page
http://store.steampowered.com/app/299660/
6180 the Moon Soundtrack (Bandcamp)
https://merrygosound.bandcamp.com/album/6180-the-moon
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PR contact (Interview, Review copies, etc.) :
mrkwang@pig-min.com (Pig-Min Agency)
About Turtle Cream:
"Tuttle
Cream" started career as students of the Sogang Univ. Game education
center in Korea. From 2011, they became independent studio. Their 1st.
freeware 'Cut & Paste' got several positive feedbacks, 2nd. freeware
'Sugar Cube' won IGF 2010 China Best Game. 1st. commercial game 'Sugar
Cube: Bittersweet Factory' is available at Steam. '6180 the Moon' is
their 2nd. commercial game, which is picked by 11th annual Experimental
Gameplay Workshop.
http://turtle-cream.com
About Pig-Min Agency:
Pig-Min started as Indie Game blog for Korean at 2006. Pig-Min Agency
started to support Korean Indie Games from 2009. It handles 2 teams,
Arcshock('Sand castle - Prelude : The Faded Memories') and Turtle
Cream('Sugar Cube: the Bittersweet Factory'). It also do promotion for
'Analogue: A Hate Story' Korean language version for Korean territory.
http://pig-min.com
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